Thursday, February 21, 2008

SSC

So, we were in SSC last night. For all intensive purposes, we one-shot Hydross and one-shot Lurker. I say 'for all intensive purposes' because our first Hydross pull was botched. Not because of lack of healing, or some gung-ho dpser, but because the nature tank put the wrong equipment on (i.e. he had his frost gear on instead of his nature gear). So we ate the wipe and came back to a picture perfect Hydross kill. I think he enraged 5 seconds before we killed him. Ok, maybe a little slower than we'd like, but it still worked.

I was asked to handle healing assignments, which was fine with me. I had assigned a healer to each of the tanks/offtanks for the trash and told them to stick with their tanks for the adds phase of the encounter. I also doubled up healers on the MT of each phase, so MT healers were healing first the frost tank then the nature tank depending on the phase. The raid healers (who should be shaman, I wish we had more healing shaman) were told to keep an eye on the lucky nubs who got entombed. All went as planned.

We moved on to Lurker and one shot him as well. Healers were told to heal their groups, in addition to three strong healers put on the MT. We had one healer assigned to mind the melee dps and during the add phase, healers assigned to heal the off tanks. Again, I'd like to have more resto shaman as they are very adept at group healing and are perfectly suited to healing the melee dps. Yours truly actually got her first piece of SSC loot, even if it is off spec.

Velvet Boots of the Guardian
Binds when picked up
FeetCloth
148 Armor
+21 Stamina
+21 Intellect
+15 Spirit
Durability 50 / 50
Requires Level 70
Equip: Improves spell critical strike rating by 24 .
Equip: Increases damage and healing done by magical spells and effects by up to 49.



We then took a couple shots at Tidewalker. This is the first time I'm seeing this encounter and to be honest, I haven't really done much research in to the boss itself. While we were setting up for our first attempt, I quickly logged over to bosskillers and read up (read: looked at the layout pictures) on the encounter. Seems simple enough, especially that the watery graves aren't working as intended (i.e. you don't take damage while inside one, only when you're catapulted up in to the air do you take the damage). So positioning of the healers was pretty simple, the space in front of where he loads. Tidewalker is to be tanked in the doorway and the melee dps should be separating the boss from the ranged dps/healers. I assigned a small group to MT heal, another couple healers to the paladin that was tanking the murloc adds and one person to heal the watery grave victims. Anyone else was on general raid healing. As we only had about 30 mins to play with, we got in two or three good attempts, enough to make me want to read up more on it and see if I can distribute healing more effectively for the encounter. I think we're back in on him on Monday, which would be some good quality learning time. I'll do some research.

Off for the weekend, so no raiding till Monday night, possibly some Arena/PVP this weekend. That'll be fun!

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